Dota 2 Hero Stories
Dota 2 Hero Lore Part I
The First of All Is
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1. Abaddon
The
Font of Avernus is the source of a family's strength, a crack in
primal stones from which vapors of prophetic power have issued for
generations. Each newborn of the cavernous House Avernus is bathed in
the black mist, and by this baptism they are given an innate
connection to the mystic energies of the land. They grow up believing
themselves fierce protectors of their lineal traditions, the customs
of the realm—but what they really are protecting is the Font
itself. And the motives of the mist are unclear.
When
the infant Abaddon was bathed in the Font, they say something went
awry. In the child's eyes there flared a light of comprehension that
startled all present and set the sacerdotes to whispering. He was
raised with every expectation of following the path all scions of
Avernus took—to train in war, that in times of need he might lead
the family's army in defense of the ancestral lands. But Abaddon was
always one apart. Where others trained with weapons, he bent himself
to meditation in the presence of the mist. He drank deep from the
vapors that welled from the Font, learning to blend his spirit with
the potency that flowed from far beneath the House; he became a
creature of the black mist.
There
was bitterness within the House Avernus—elders and young alike
accusing him of neglecting his
responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
2. Abyssal Underlord
(Unavailable)
3. Alchemist
The
sacred science of Chymistry was a Darkbrew family tradition, but no
Darkbrew had ever shown the kind of creativity, ambition, and
recklessness of young Razzil. However, when adulthood came calling he
pushed aside the family trade to try his hand at manufacturing gold
through Alchemy. In an act of audacity befitting his reputation,
Razzil announced he would transmute an entire mountain into gold.
Following two decades of research and spending and preparation, he
failed spectacularly, quickly finding himself imprisoned for the
widespread destruction his experiment wrought. Yet Razzil was never
one to take a setback lightly, and sought escape to continue his
research. When his new cellmate turned out to be a fierce ogre, he
found just the opportunity he needed. After convincing the ogre not
to eat him, Razzil set about carefully concocting a tincture for it
to drink, made from the moulds and mosses growing in the prison stone
work. In a week's time, it seemed ready. When the ogre drank the
potion, it flew into an unstoppable berserker rage, destroying the
cell bars and exploding through walls and guards alike. They soon
found themselves lost somewhere in the forest surrounding the city
with a trail of wreckage in their wake and no signs of pursuit. In
the tonic's afterglow, the ogre seemed serene, happy, and even eager.
Resolving to work together, the pair set off to collect the materials
needed to attempt Razzil's Alchemic transmutation once more.
4. Ancient Apparition
Kaldr,
the Ancient Apparition, is an image projected from outside time. He
springs from the cold, infinite void that both predates the universe
and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we
perceive, powerful as it appears to us, is but the faintest faded
echo of the true, eternal Kaldr. Some believe that as the cosmos ages
and approaches its final moments, the brightness and power of Kaldr
will also intensify—that the Ancient Apparition will grow younger
and stronger as eternity's end draws nigh. His grip of ice will bring
all matter to a stop, his image will cast a light too terrible to
behold. An Apparition no longer!
5. Anti-Mage
The
monks of Turstarkuri watched the rugged valleys below their mountain
monastery as wave after wave of invaders swept through the lower
kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they
remained aloof from mundane strife, wrapped in meditation that knew
no gods or elements of magic. Then came the Legion of the Dead God,
crusaders with a sinister mandate to replace all local worship with
their Unliving Lord's poisonous nihilosophy. From a landscape that
had known nothing but blood and battle for a thousand years, they
tore the souls and bones of countless fallen legions and pitched them
against Turstarkuri. The monastery stood scarcely a fortnight against
the assault, and the few monks who bothered to surface from their
meditations believed the invaders were but demonic visions sent to
distract them from meditation. They died where they sat on their
silken cushions. Only one youth survived—a pilgrim who had come as
an acolyte, seeking wisdom, but had yet to be admitted to the
monastery. He watched in horror as the monks to whom he had served
tea and nettles were first slaughtered, then raised to join the ranks
of the Dead God's priesthood. With nothing but a few of Turstarkuri's
prized dogmatic scrolls, he crept away to the comparative safety of
other lands, swearing to obliterate not only the Dead God's magic
users—but to put an end to magic altogether.
6. Axe
As
a grunt in the Army of Red Mist, Mogul Khan set his sights on the
rank of Red Mist General. In battle after battle he proved his worth
through gory deed. His rise through the ranks was helped by the fact
that he never hesitated to decapitate a superior. Through the seven
year Campaign of the Thousand Tarns, he distinguished himself in
glorious carnage, his star of fame shining ever brighter, while the
number of comrades in arms steadily dwindled. On the night of
ultimate victory, Axe declared himself the new Red Mist General, and
took on the ultimate title of 'Axe.' But his troops now numbered
zero. Of course, many had died in battle, but a significant number
had also fallen to Axe's blade. Needless to say, most soldiers now
shun his leadership. But this matters not a whit to Axe, who knows
that a one-man army is by far the best.